







Author's Living Space :
Concept:
- Knowledgable Space for Artist, Writters, Directors, Architects etc who can read, Research, Discuss, Work for Different Idea, Make Plans for Diffferent Purpose related to their work.
- Space design with the Help to Reference Images. Further I Implemented my Various ideas to work on that. So it could be benificial for different Uses.
- This Environment Suitable for Game Env, Filmmakers, Advertisement Purpose and Many scenarios.
🎯 Use Cases :
Virtual Production Stages (ICVFX Workflows)
Corporate and promotional video backgrounds
Architectural visualizations
Game Environments
Cinematic storytelling environments
📝 Descriptions:
- Real-time optimized Unreal Engine 5.5.4 environment
- Designed for LED-volume stages and green-screen pipelines
- Features 186 unique meshes
- Includes 46 materials and 269 material instances with 61 Material Function
- Includes 11 Blueprints
- Includes 329 Textures
- Texture Resolutions: 16*16 to 4096*4096 (everything in between)
-Â Nanite enabled (except masked/translucent materials)
- Performance tested at 25+FPS on RTX 5070
- Viewport resolution: 2560 Ă— 1440 (2K)
- Screen Percentage: 100%
- Engine Scalability: Cinematic
LODs: Auto, Nanite-enabled
Collision: (Yes, automatically generated, Nanite)
đź’ľ Included Files
- Unreal Engine 5.5.4 project+
- All textures, meshes, materials, and lighting setups included
⚙️ Performance Notes:
- FPS (Frames Per Second) may vary depending on scene complexity and hardware configuration.
- This environment was tested on a system with an NVIDIA RTX 5070 GPU, running Unreal Engine 5 at 2560 Ă— 1440 (2K) resolution, with Cinematic scalability settings and Screen Percentage set to 100%.
- Actual performance may differ depending on your GPU, CPU, RAM, storage speed, and display resolution.
- For optimal results, use a system that meets or exceeds Unreal Engine 5’s recommended hardware specifications.
- Recommend using SSD storage and a GPU with at least 8 GB of VRAM for best results.