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Chintu Patel
Chintu Patel
Real-time 3D Environment Specialist
Surat, India

Skills

Environment ArtLevel DesignSketchingLook DevelopmentLightingPBR TexturingCinematicsUnreal EngineRenderingGamesScene AssemblyRealtime Demos

Software proficiency

Unreal Engine
Unreal Engine
RealityScan
RealityScan
Twinmotion
Twinmotion
Unity
Unity
D5 Render
D5 Render
DaVinci Resolve
DaVinci Resolve
Houdini
Houdini
MetaHuman Creator
MetaHuman Creator
Photoshop
Photoshop
Blender
Blender
Substance 3D Designer
Substance 3D Designer
Gaea
Gaea
SpeedTree
SpeedTree
Maya
Maya
Quixel Mixer
Quixel Mixer
Character Creator
Character Creator
Marvelous Designer
Marvelous Designer
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
RizomUV
RizomUV
3ds Max
3ds Max
Premiere
Premiere
Illustrator
Illustrator
After Effects
After Effects
Marmoset Toolbag
Marmoset Toolbag

Reel

Experience

  • Unreal Engine Artist at Rech Digital Studio
    Mumbai, IN
    October 2025 - February 2026

    • Worked on multiple commercial and client-facing Unreal Engine 5 projects, delivering high-quality real-time visuals under strict production timelines.

    • Played a key role in the Edge Thunder Previz project, creating optimized 3D environments and executing vehicle animations using Blueprints, ensuring smooth real-time performance and client-aligned outputs.

    • Contributed as a VAD Artist on an ICVFX virtual production project for a Dubai-based client, designing and optimizing 10 real-time virtual sets while consistently maintaining target FPS for LED wall workflows.

    • Delivered automotive visualization assets for in-house and client projects, including F1-style car lookdev, scene setup, cinematic lighting, camera work, and Car animation for social and promotional content.

    • Worked on a Mahindra client project, responsible for car background Previz and vehicle animation, supporting creative direction and pre-production planning.

    • Focused on performance optimization, lighting realism, and cinematic composition across all projects to balance visual fidelity with real-time constraints.

    • Collaborated closely with leads, supervisors, and cross-functional teams, adapting quickly to feedback and evolving project requirements.

  • Unreal Engine Gernalist at DIGIKORE VFX STUDIO
    Pune, IN
    April 2023 - November 2024

    • Designed and developed real-time 360° virtual environments in Unreal Engine tailored for ICVFX (In-Camera VFX) LED virtual production workflows.

    • Delivered photorealistic, movie-quality environments optimized for real-time rendering, ensuring smooth performance at the desired FPS.

    • Created and implemented custom shaders, materials, and lighting setups to achieve cinematic-quality visuals.

    • Collaborated closely with production teams to match artistic direction, ensuring seamless integration with live-action footage.

    • Conducted performance profiling and optimization of assets, environments, and lighting to meet strict technical and artistic standards.

    • Streamlined workflows by optimizing assets and environments for efficiency without compromising quality

    • Worked with Blueprints to create dynamic, interactive elements and automate processes in virtual environments.

    • Integrated high-resolution assets and utilized advanced rendering techniques like ray tracing for maximum visual fidelity.

    • Ensured consistent color calibration and lighting for accurate results in LED wall workflows.

    • Researched and adopted the latest tools and technologies in Unreal Engine to stay ahead in virtual production techniques.

    : Key Achievements :

    - Developed and deployed photorealistic environments for high-profile film and commercial productions Like NETFLIX, Volume Global, VŪ One, Dell, Amazon, ANR (Annapurna Virtual Production Studio) Etc...

    - Successfully maintained desired FPS and visual quality under tight deadlines for live production.

  • Unreal Engine Environment Artist at Digikore Studios
    Pune
    May 2022 - May 2023

    I create Photorealistic and Believably Real-time Movie Backgrounds for LED Virtual Production.

    • Look Development Within Unreal

    • Designed and developed immersive 3D environments, interactive assets, and animations using Unreal Engine (UE4/UE5).

    • Creating Large Landscope in Unreal Engine(terrain Sculpting, Manual Layout Placement, Lighting, Rendering)

    • Regularly Showing Progress to leads and Supervisor

    • Creating Optimized Environments For Virtual Production and VR

    • Created high-quality textures, materials, and shaders using PBR workflows to enhance visual fidelity.

    • Implemented dynamic lighting, post-processing effects, and visual optimizations for real-time performance.

    • Utilized Blueprints to script gameplay elements, interactive systems, and animations..

    • Researched and integrated the latest Unreal Engine tools and techniques to deliver cutting-edge visuals.

    • Contributed to AR/VR/MR projects, virtual productions, and simulations to expand creative possibilities.

    • Troubleshot technical challenges and ensured consistency across all visual elements.