• Worked on multiple commercial and client-facing Unreal Engine 5 projects, delivering high-quality real-time visuals under strict production timelines.
• Played a key role in the Edge Thunder Previz project, creating optimized 3D environments and executing vehicle animations using Blueprints, ensuring smooth real-time performance and client-aligned outputs.
• Contributed as a VAD Artist on an ICVFX virtual production project for a Dubai-based client, designing and optimizing 10 real-time virtual sets while consistently maintaining target FPS for LED wall workflows.
• Delivered automotive visualization assets for in-house and client projects, including F1-style car lookdev, scene setup, cinematic lighting, camera work, and Car animation for social and promotional content.
• Worked on a Mahindra client project, responsible for car background Previz and vehicle animation, supporting creative direction and pre-production planning.
• Focused on performance optimization, lighting realism, and cinematic composition across all projects to balance visual fidelity with real-time constraints.
• Collaborated closely with leads, supervisors, and cross-functional teams, adapting quickly to feedback and evolving project requirements.
• Designed and developed real-time 360° virtual environments in Unreal Engine tailored for ICVFX (In-Camera VFX) LED virtual production workflows.
• Delivered photorealistic, movie-quality environments optimized for real-time rendering, ensuring smooth performance at the desired FPS.
• Created and implemented custom shaders, materials, and lighting setups to achieve cinematic-quality visuals.
• Collaborated closely with production teams to match artistic direction, ensuring seamless integration with live-action footage.
• Conducted performance profiling and optimization of assets, environments, and lighting to meet strict technical and artistic standards.
• Streamlined workflows by optimizing assets and environments for efficiency without compromising quality
• Worked with Blueprints to create dynamic, interactive elements and automate processes in virtual environments.
• Integrated high-resolution assets and utilized advanced rendering techniques like ray tracing for maximum visual fidelity.
• Ensured consistent color calibration and lighting for accurate results in LED wall workflows.
• Researched and adopted the latest tools and technologies in Unreal Engine to stay ahead in virtual production techniques.
: Key Achievements :
- Developed and deployed photorealistic environments for high-profile film and commercial productions Like NETFLIX, Volume Global, VŪ One, Dell, Amazon, ANR (Annapurna Virtual Production Studio) Etc...
- Successfully maintained desired FPS and visual quality under tight deadlines for live production.
I create Photorealistic and Believably Real-time Movie Backgrounds for LED Virtual Production.
• Look Development Within Unreal
• Designed and developed immersive 3D environments, interactive assets, and animations using Unreal Engine (UE4/UE5).
• Creating Large Landscope in Unreal Engine(terrain Sculpting, Manual Layout Placement, Lighting, Rendering)
• Regularly Showing Progress to leads and Supervisor
• Creating Optimized Environments For Virtual Production and VR
• Created high-quality textures, materials, and shaders using PBR workflows to enhance visual fidelity.
• Implemented dynamic lighting, post-processing effects, and visual optimizations for real-time performance.
• Utilized Blueprints to script gameplay elements, interactive systems, and animations..
• Researched and integrated the latest Unreal Engine tools and techniques to deliver cutting-edge visuals.
• Contributed to AR/VR/MR projects, virtual productions, and simulations to expand creative possibilities.
• Troubleshot technical challenges and ensured consistency across all visual elements.