My Unreal Engine work during working with Digikore Studios.
________________________________________________
“This project is Live on the FAB Marketplace via the Studios page and has been officially reviewed and approved by Epic Games, meeting all Epic quality standards.”
-----------------------------------------------
Concept :
A cinematic mountain highway carving through rugged cliffs, featuring winding roads, twin tunnel entrances, realistic rock formations, and natural lighting, creating a dramatic and immersive alpine driving experience.
Description:
= High-end Mountain Tunnel optimized for Unreal Engine 5.2. Ideal for virtual production, LED volumes, and real-time cinematic workflows.
- Real-time optimized Unreal Engine 5.2 environment
- Designed for LED-volume stages and green-screen pipelines
- Features 154 unique meshes
- Includes 210 materials and material instances
- Texture Resolutions: 32x32 - 8192x8192 (everything in between)
- Nanite enabled (except masked/translucent materials)
- Performance tested at 50 FPS+ on RTX 4070
- Viewport resolution: 1920 × 1080
- Screen Percentage: 133%
- Engine Scalability: Cinematic
Use Cases :
- Virtual production stages
- Corporate and promotional video backgrounds
- VR tours and simulations
- Cinematic storytelling environments
Performance:
- This environment was tested on a system with an NVIDIA RTX 4070 GPU, running Unreal Engine 5 at 1920×1080 (Full HD) resolution, with Cinematic scalability settings and Screen Percentage set to 133%.