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Gothic Room

My Unreal Engine work during working with Digikore Studios.
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Concept :
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A grand, medieval Gothic hall steeped in mystery and authority, this environment blends towering stone architecture with dramatic light shafts filtering through tall arched windows. Heavy chandeliers, aged banners, and worn wooden furniture suggest a space once used for councils, rituals, or strategic gatherings. Scattered scrolls and props hint at forgotten knowledge and past decisions. At the same time, the contrast of shadow and light creates a solemn, cinematic atmosphere ideal for fantasy, dark medieval, or narrative-driven scenes.

Description :
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High-end Gothic Room optimized for Unreal Engine 5.2. Ideal for virtual production, LED volumes, and real-time cinematic workflows. Includes 106 meshes, 131 materials (Including Material Instances), and full Nanite support (except masked/translucent materials).
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- Real-time optimized Unreal Engine 5.2 environment
- Designed for LED-volume stages and green-screen pipelines
- Features 106 unique meshes
- Includes 131 materials and material instances
- Texture Resolutions: 32x32 - 4096x4096 (everything in between)
- Nanite enabled (except masked/translucent materials)
- Performance tested at 70 FPS+ on RTX 4070
- Viewport resolution: 1920 × 1080
- Screen Percentage: 133%
- Engine Scalability: Cinematic

Supported Engine Version: UE 5.2 and above

Number of Unique Meshes: 106

Number of Materials: 47

Number of Material Instances: 84

Number of Blueprints: 1

Number of Textures: 284

Texture Resolutions: 32x32 - 4096x4096 (everything in between)

Collision: Yes, Auto-generated

LODs: Auto, Nanite-enabled

Performance: 70 FPS+ on RTX 4070

Platforms: Windows (Standalone/VR), Linux

Viewport Resolution: 1920 × 1080

Screen Percentage: 133%

Scalability: Cinematic

Use Cases :
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Virtual production stages
Corporate and promotional video backgrounds
VR tours and simulations
Cinematic storytelling environments

Performance:
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- This environment was tested on a system with an NVIDIA RTX 4070 GPU, running Unreal Engine 5 at 1920×1080 (Full HD) resolution, with Cinematic scalability settings and Screen Percentage set to 133%.

Cinematic

Beauty Shot 01

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Folder Structure UI

Folder Structure UI

FPS Full Screen (HD Display)

FPS Full Screen (HD Display)

LED Volume 01

LED Volume 01

LED Volume 02

LED Volume 02

LED Volume 03

LED Volume 03

LED Volume 04

LED Volume 04

Manniquine 01

Manniquine 01

Manniquine 02

Manniquine 02