My Unreal Engine work during working with Digikore Studios.
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“This project is Live on the FAB Marketplace via the Studios page and has been officially reviewed and approved by Epic Games, meeting all Epic quality standards.”
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High-end Palmyra Syria, optimized for Unreal Engine 5.2. Ideal for virtual production, LED volumes, and real-time cinematic workflows.
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Concept :
- This highly detailed 3D environment faithfully recreates the ancient ruins of Palmyra, Syria,
- capturing its historic grandeur with photorealistic textures, dynamic lighting, and cinematic-quality assets. The scene includes iconic elements such as tower tombs, colonnades, the Temple of Bel, and the Roman theater, all enhanced with weathered stone details and realistic environmental effects like sand, dust, and natural lighting.
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Description :
- Real-time optimized Unreal Engine 5.2 environment
- Designed for LED-volume stages and green-screen pipelines
- Features 68 unique meshes
- Includes 50 materials and material instances
- Texture Resolutions: 512x512 - 8192x8192 (everything in between)
- Nanite enabled (except masked/translucent materials)
- Performance tested at 60 FPS+ on RTX 4070
- Viewport resolution: 1920 × 1080
- Screen Percentage: 133%
- Engine Scalability: Cinematic
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Use Cases :
- Virtual production stages
- Corporate and promotional video backgrounds
- VR tours and simulations
- Cinematic storytelling environments
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Technical Details:
- This environment was tested on a system with an NVIDIA RTX 4070 GPU, running Unreal Engine 5 at 1920×1080 (Full HD) resolution, with Cinematic scalability settings and Screen Percentage set to 133%.